Thursday, 17 March 2011

Simple Fabrication Tool

schindlersalmerón Create Simple Tool to Fabricate Complex Curves

schindlersalmeron_curvedchair

The definition overview is on Vimeo from a workshop at CITA.  Found on eat-a-bug.  

Schindlersalmeron a Zurich-based firm used grasshopper to create a system of creating curved pieces of furniture. Both sides of the curve are slotted into one another to fit their specific geometry.

 

ZipShape Parametric Model 06/10 from Christoph Schindler on Vimeo.

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Wednesday, 16 March 2011

Rhino Tutorial Quick Tips: Advanced Object Snap

Rhino Tutorial Quick Tips: Advanced Object Snap

The advanced object snaps are tools that allow you to pick on geometry in a more sophisticated way than the normal object snaps. Among my favorites "Between" and "Alongline" (which by the way, are nestable within a command, meaning you can type them while a command is active). These tools can be found under menu: Tools > Object Snaps. The first block of osnaps correspond to the traditional ones found at the bottom of Rhino's interface; the second block are the advanced ones.

To quickly access these last mentioned, you can hover over the normal object snaps (at the bottom of Rhino's interface) with your mouse, while pressing the Ctrl key down. This will switch from normal to advanced osnaps. I learnt this tip a few days back from Gijs de Zwart, while trying to win a competition on who knew more about Rhino. This item made me loose ;-)...

Rhino Tutorial 10

Tuesday, 15 March 2011

Rhino Tutorial Quick Tips: Accessing ToolBars

Quick Tips with Rhino Tutorial

In Rhino 4.0 you can access any toolbar by clicking with the right mouse button anywhere on the grey space of the interface. When you do this you have the list of all Rhino toolbars, as well as any plug-in you might have installed. You just need to click or unclick to make them visible. It is that simple, we hope this helped

Monday, 14 March 2011

Rhino Tutorial Quick Tips: Organic Toolbar

Rhino Tutorial Quick Tips: Organic Toolbar

The Organic Toolbar is a nice little tool that allows you to move objects in any viewport, in the right direction (x,y,z). So you don't have to worry about having the right viewport activated, as opposed to using the alt+arrow keys.

This toolbar contains several buttons, indicating whereas you will move the selected objects in X, Y or Z, up or down, etc. You can find this toolbar in the toolbar list that shows up, when right-clicking in a grey area of the interface.

It is specially very useful when point editing. For me, the best ones, are the "Compress along..." or "Expand along..." buttons, that allow you to move 2 or more points equidistantly in the opposite direction or towards each other. Now, beware of having the points you want to compress/expand all at either side of the origin

So we have seen how to compress/expand points that were at either side of the Origin (Cplane or World). But if your points are elsewhere, these buttons won't work the expected way.

By shift+right clicking on each button, you will see that these are simply macros using the Scale1d command and the Origin as a reference point. Therefore to make it work, when your points are all at one side or the other of the Origin, you can simply use the Scale1d command, finding as an origin point, the midpoint between the points you wish to expand/compress along, and as a scale factor one of the selected points.

Sunday, 13 March 2011

Rhino Tutorial Quick Tips: Trimming or Splitting Surfaces

Rhino Tutorial Quick Tips: Trimming or Splitting Surfaces

Trimmed surfaces are sometimes tricky because, once they are trimmed there are certain commands you can't use on the trimmed edges. Useful commands that allow to create or maintain continuity, such as _MatchSrf or _Symmetry become useless.

A possible workaround to this issue is, if appropriate to the situation, to _Untrim the trimmed edge and then to _Split the surface using the command line Isocurve option. This option allows you to keep the same geometry structure for your surface. If you turn ctrl pts on (F10), you'll see all points lie on the surface edge. You can erase the unwanted split part of the surface and use any command you want on the resulted surface!

Saturday, 12 March 2011

Rhino Tutorial Quick Tips: Viewport Access

Rhino Tutorial Quick Tips: Viewport Access

Here are 3 tips for quicker access to your viewports:


- When you have a maximized viewport you can shuffle to the next by pressing ctrl+tab. This avoids having to double click, coming back to the default 4view and double clicking on the next view.

- But if you do like the clicking, you can at least simplify it by setting it as a single-click. Go to the Options... > View > Under "Viewport Properties", select "Single-click maximize".

- Another way of quickly having access to the viewports is by enabling Viewport Tabs. Just type ViewportTabs and select Show. You can then click on the tabs to make a certain view active. It's a quick way of renaming your views as well, just by double-clicking on the tab.

Friday, 11 March 2011

Quick Tips with Rhino Tutorial: Activating History in Rhino

Quick Tips with Rhino Tutorial

By default, History recording is turned off in Rhino 4. To record history, click in the Record History pane in the status bar at the bottom of the screen. Recording lasts exactly one command and then turns off again so that you need to set this for every command for which you would like to record history. When the 'Record History' text is bold

 in the status bar pane, history recording is on. To force Rhino always to record history for eligible commands, right click in the Record History pane and set a check mark to 'Always record history' in the context menu. Note there are other settings available there as well. These settings can also be set at the command line using the History command.

In order for history to be recorded for a command, recording must be turned on before the command completes- it's ok to start recording history for Loft while the Loft dialog is up for example. See Help for details and a list of History enabled commands.

Friday, 4 March 2011

Rhino Tutorial 8 Smash & Unroll

In this rhino tutorial we are looking at how to Smash and Unroll your models in Rhino so that you may create physical models from them later.

_Smash
_Unroll

Best 3d Software for Character Development

Another great Rhino Tutorial looking at character creation in this 3d modelling software but more specifically at modelling a fierce bull, again this tutorial is here to teach the bulk foundation, to allow you to coincidentally move on your own and design.

We found it very helpful and now we are sharing it with you.

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This rhino tutorial really shows the broadness of Rhino, it is an all stops software defiantly with us it is the best 3d software, it can design anything you want.